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Real-time strategy game micro for tactical training simulations.
Sushil J. Louis
Tianyi Jiang
Siming Liu
Published in:
GECCO (Companion) (2018)
Keyphrases
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real time strategy games
multi agent
case based planning
imperfect information
machine learning
training set
knowledge base
cooperative
multi agent systems
expert systems
upper bound
worst case
training examples