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Real-time strategy game micro for tactical training simulations.

Sushil J. LouisTianyi JiangSiming Liu
Published in: GECCO (Companion) (2018)
Keyphrases
  • real time strategy games
  • multi agent
  • case based planning
  • imperfect information
  • machine learning
  • training set
  • knowledge base
  • cooperative
  • multi agent systems
  • expert systems
  • upper bound
  • worst case
  • training examples