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Penguins, Hype, and MMOGs for Kids: A Critical Reexamination of the 2008 "Boom" in Children's Virtual Worlds Development.
Sara M. Grimes
Published in:
Games Cult. (2018)
Keyphrases
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virtual world
virtual environment
virtual reality
mixed reality
multi user
social context
case study
software engineering
development efforts
face to face interactions
learning environment
development process
virtual communities
e learning
learning activities
social support