Accelerating Inverse Rendering By Using a GPU and Reuse of Light Paths.
Ido CzerninskiYoav Y. SchechnerPublished in: CoRR (2021)
Keyphrases
- light transport
- graphics hardware
- real time rendering
- cluster of workstations
- real time
- graphics processors
- ray casting
- photorealistic rendering
- image based rendering
- volume rendering
- computer graphics
- high quality
- shortest path
- image synthesis
- subsurface scattering
- photorealistic
- global illumination
- gpu implementation
- spatially varying
- learning objects
- parallel algorithm
- parallel implementation
- software reuse
- parallel processing
- implicit surfaces
- d scene
- stereo reconstruction
- ray tracing
- virtual reality
- parallel computing
- monte carlo
- plenoptic function
- high fidelity
- rendered images
- texture mapping
- processing speed
- optimal path
- case based reasoning
- image processing