Effects of Field of View on Dynamic Out-of-View Target Search in Virtual Reality.
Kristen GrinyerRobert J. TeatherPublished in: VR (2022)
Keyphrases
- virtual reality
- field of view
- virtual environment
- multiple cameras
- image acquisition
- image resolution
- computer graphics
- virtual world
- augmented reality
- high resolution
- single camera
- three dimensional
- panoramic images
- omnidirectional camera
- dynamic environments
- image mosaicing
- virtual museum
- virtual training
- virtual space
- virtual reality technology
- interactive virtual
- virtual humans
- machine learning
- catadioptric cameras
- photorealistic
- moving target
- region of interest
- multimedia
- image processing
- camera placement