Feelbot: Reducing Use of Bad Words in Children through Wearable using Artificial Intelligence and Gamification.
Ganesh GaikwadAbhishek JainPublished in: IDC (2017)
Keyphrases
- artificial intelligence
- ambient intelligence
- n gram
- intelligent systems
- word recognition
- human computer interaction
- user experience
- cognitive science
- word sense disambiguation
- computational intelligence
- pilot study
- educational software
- expert systems
- related words
- machine learning
- cognitive psychology
- serious games
- young children
- video camera
- wearable devices
- activity recognition
- intelligent agents
- knowledge based systems
- sensor networks
- case based reasoning
- knowledge representation
- computer science
- computer games
- augmented reality
- gesture recognition
- natural language processing
- game design
- information extraction
- school children
- keywords