Virtual reality in emotion regulation: A scoping review.
Anna-Leena MaceyJoseph MaceyJuho HamariPublished in: GamiFIN (2022)
Keyphrases
- virtual reality
- virtual humans
- virtual environment
- virtual world
- three dimensional
- computer graphics
- photorealistic
- augmented reality
- computer animation
- collaborative virtual environments
- computer generated forces
- interactive virtual
- visual data mining
- video sequences
- emotional state
- human motion
- pattern recognition
- haptic interaction
- virtual training
- virtual reality technology
- multi sensory
- metadata
- tangible user interface
- computer vision