Inter-frame caching for high quality terrain rendering.
Mårten LarssonMagnus WrenningeDouglas RoblePublished in: SIGGRAPH Sketches (2004)
Keyphrases
- inter frame
- high quality
- motion estimation
- video sequences
- terrain modeling
- bit rate
- video frames
- real time rendering
- quadtree
- multiresolution
- image quality
- rate control
- video codec
- compressed domain
- intra frame
- depth map
- three dimensional
- macroblock
- coding method
- d scene
- computer vision
- image sequences
- coding efficiency
- block size
- motion vectors
- super resolution
- high resolution
- query processing
- object recognition
- image processing