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What if gamified software is fully proactive? Towards autonomy-related design principles.
Esteban Guerrero
Tero Vartiainen
Panu Kalmi
Published in:
PERSUASIVE (Adjunct) (2022)
Keyphrases
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design principles
design patterns
user interface
software engineering
design decisions
software development
instructional design
software systems
design process
real world
case study
database software
database design
computer systems
user friendly
software architecture
software projects
relational databases