Exploring Children's Behavioral Intention of Using the Expected Game-Based Learning for Protracted Waste Problem.
Ima Kusumawati HidayatFrancisco RebeloPaulo NoriegaPublished in: HCI (21) (2022)
Keyphrases
- game based learning
- educational games
- game design
- elementary school students
- hong kong
- video games
- game playing
- serious games
- learning outcomes
- computer games
- learning processes
- learning environment
- virtual world
- learning process
- game play
- learning tools
- behavioral intention
- technology enhanced learning
- online game
- digital games
- mobile learning
- learning styles
- e government
- perceived usefulness
- reinforcement learning