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Local random-phase noise for procedural texturing.
Guillaume Gilet
Basile Sauvage
Kenneth Vanhoey
Jean-Michel Dischler
Djamchid Ghazanfarpour
Published in:
ACM Trans. Graph. (2014)
Keyphrases
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real time
computer graphics
social networks
website
digital libraries
object oriented
constraint satisfaction problems
randomly generated
texture mapping