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Local random-phase noise for procedural texturing.

Guillaume GiletBasile SauvageKenneth VanhoeyJean-Michel DischlerDjamchid Ghazanfarpour
Published in: ACM Trans. Graph. (2014)
Keyphrases
  • real time
  • computer graphics
  • social networks
  • website
  • digital libraries
  • object oriented
  • constraint satisfaction problems
  • randomly generated
  • texture mapping