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High performance cellular level agent-based simulation with FLAME for the GPU.
Paul Richmond
Dawn C. Walker
Simon Coakley
Daniela M. Romano
Published in:
Briefings Bioinform. (2010)
Keyphrases
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agent based simulation
simulation model
simulation models
cellular automata
levels of abstraction
graphics processing units
coarse grained
real time
general purpose
fine grained
agent behavior
higher level
graphics hardware
lower level
social systems
agent model
cost effective
electronic commerce
high level
data sets