Effect of various spatial auditory cues on the perception of threat in a first-person shooter video game.
Konstantin SemionovIain McGregorPublished in: Audio Mostly Conference (2020)
Keyphrases
- video games
- learning experience
- educational games
- computer games
- game play
- game playing
- spatial data
- spatio temporal
- game based learning
- signal processing
- spatial and temporal
- spatial databases
- spatial relationships
- motion cues
- game design
- learning tools
- visual information
- information processing
- cross modal
- game development
- game engine
- case study
- computer assisted
- visual perception
- depth cues