Interplay of Game Incentives, Player Profiles and Task Difficulty in Games with a Purpose.
Gloria Re CalegariIrene CelinoPublished in: CoRR (2018)
Keyphrases
- game play
- pure nash equilibria
- two player games
- repeated games
- video games
- imperfect information
- game players
- multi player
- boolean games
- human players
- game playing
- board game
- game mechanics
- computer games
- game design
- computer poker
- game theoretic
- game theory
- educational games
- nash equilibrium
- online game
- perfect information
- evaluation function
- card game
- minimax search
- serious games
- game based learning
- general game playing
- game tree
- nash equilibria
- learning experience
- game development
- digital games
- game engine
- game tree search
- subgame perfect equilibrium
- pure strategy
- congestion games
- opponent modeling
- games played
- stochastic games
- monte carlo tree search
- coalitional games
- human computation
- cooperative game
- mechanism design
- simulation game
- game ai
- adventure game
- equilibrium strategies
- minority game
- role playing game
- weighted voting games
- fictitious play
- playing games
- learning processes
- incomplete information
- monte carlo
- user profiles
- virtual environment