The "Bubble" Technique: Interacting with Large Virtual Environments Using Haptic Devices with Limited Workspace.
Lionel DominjonAnatole LécuyerJean-Marie BurkhardtGuillermo Andrade-BarrosoSimon RichirPublished in: WHC (2005)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- haptic interaction
- haptic feedback
- natural interaction
- multi user
- computer graphics
- physical environment
- collision detection
- synthetic characters
- virtual characters
- interaction model
- virtual objects
- mobile devices
- virtual agents
- serious games
- finite element
- role play
- learning processes
- computer vision