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Towards animating ray-traced volume visualization.

Thomas A. FoleyDavid A. LaneGregory M. Nielson
Published in: Comput. Animat. Virtual Worlds (1990)
Keyphrases
  • volume visualization
  • ray casting
  • volume rendering
  • volume data
  • gpu implementation
  • ray tracing
  • graphics hardware
  • deformable models
  • implicit surfaces
  • parallel architectures
  • image processing
  • three dimensional