IoT as a Digital Game Changer in Rural Areas: the DESIRA Conceptual Approach.
Manlio BaccoGianluca BrunoriAlessio FerrariPanagiota KoltsidaEleni ToliPublished in: GIoTS (2020)
Keyphrases
- rural areas
- digital games
- developing countries
- information and communication technologies
- urban areas
- countermeasures
- educational games
- learning environment
- game based learning
- game play
- learning tools
- computer games
- internet access
- game design
- aerial images
- traffic accidents
- learning management systems
- video games
- intrusion detection
- end users