Making games a "snap" with Stencyl: a summer computing workshop for K-12 teachers.
Jiangjiang LiuCheng-Hsien LinJoshua WilsonDavid HemmenwayEthan Philip HassonZebulun David BarnettYingbo XuPublished in: SIGCSE (2014)
Keyphrases
- high school students
- high school
- middle school
- game based learning
- learning environment
- learning games
- video games
- educational games
- digital games
- learning process
- learning analytics
- learning community
- game design
- student learning
- selected papers
- nash equilibria
- game theory
- primary school
- foreign language learners
- professional development
- nash equilibrium
- case study
- science education
- elementary school
- computer games