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Evaluation of grounded isometric interface for whole-body navigation in virtual environments.
Bong-gyu Jang
Gerard Jounghyun Kim
Published in:
Comput. Animat. Virtual Worlds (2014)
Keyphrases
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virtual environment
virtual world
virtual reality
computer graphics
multi user
collision detection
interaction model
physical environment
natural interaction
physical space
virtual space
virtual objects
virtual characters
role play
interface design
virtual humans
real environment
virtual training