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On latency compensation and its effects on head-motion trajectories in virtual environments.
Jiann-Rong Wu
Ming Ouhyoung
Published in:
Vis. Comput. (2000)
Keyphrases
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virtual environment
motion trajectories
virtual reality
virtual world
video sequences
computer graphics
video data
image sequences
human motion
real time
serious games
virtual characters
synthetic characters
virtual learning environments
spatial information
high dimensional
computer vision