Informal In-Game Help Practices in Massive Multiplayer Online Games.
Paul OkopnyIlya MusabirovDaniel AlexandrovPublished in: SocInfo Workshops (2014)
Keyphrases
- multiplayer online games
- game theoretic
- nash equilibrium
- video games
- case study
- game theory
- computer games
- game design
- virtual world
- game play
- data analysis
- current practices
- educational settings
- pursuit evasion
- perfect information
- massive data sets
- game tree search
- stochastic games
- game playing
- search algorithm
- learning games
- massive data
- imperfect information
- issues and trends