A Case Study of an Academic Achievement-oriented Student in Game-based Learning.
Morris S. Y. JongFong-lok LeeJimmy Ho-Man LeeJunjie ShangPublished in: ICALT (2011)
Keyphrases
- academic achievement
- game based learning
- attitudes toward
- undergraduate students
- learning strategies
- computer assisted instruction
- learning environment
- distance learning
- virtual learning environments
- virtual world
- game design
- educational games
- learning outcomes
- control group
- game playing
- peer interaction
- learning process
- hong kong
- video games
- mobile learning
- case study
- digital games
- educational technology
- statistically significant
- technology enhanced learning
- serious games
- learning experience
- game play
- learning processes
- online learning
- experimental group
- collaborative learning
- computer assisted
- cooperative learning
- learning technologies
- dependent variables
- training program
- learning tools
- learning styles