High-Quality Mipmapping Texture Compression With Alpha Maps for Graphics Processing Units.
Chih-Hao SunYou-Ming TsaoShao-Yi ChienPublished in: IEEE Trans. Multim. (2009)
Keyphrases
- graphics processing units
- high quality
- general purpose
- graphics hardware
- texture mapping
- parallel processing
- gpu implementation
- parallel implementation
- processing units
- image compression
- computing systems
- real time
- depth map
- parallel computing
- graphics processors
- parallel computation
- massively parallel
- high performance computing
- floating point
- image quality
- parallel machines
- efficient implementation