Level of detail in an age of GI: rethinking crowd rendering.
Paul KanyukPublished in: SIGGRAPH Talks (2014)
Keyphrases
- high fidelity
- computer graphics
- d scene
- image synthesis
- real time
- volume rendering
- image generation
- crowd sourced
- high quality
- queue length
- photorealistic
- texture mapping
- ray tracing
- age related
- crowd behavior
- graphics hardware
- cluster of workstations
- real time rendering
- rendered images
- image based modeling
- human perception
- neural network