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GEMS: the design and evaluation of a location-based storytelling game.
Jason Procyk
Carman Neustaedter
Published in:
CSCW (2014)
Keyphrases
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video games
case study
engineering design
game design
serious games
formative evaluation
learning games
expert systems
game play
data sets
user experience
game playing
design principles
game theory
computer aided
virtual environment
cooperative
feature selection
information systems