GPU-based rendering and animation for Chinese painting cartoon.
Manli YuanXubo YangShuangjiu XiaoZheng RenPublished in: Graphics Interface (2007)
Keyphrases
- computer graphics
- graphics hardware
- collision detection
- ray casting
- real time rendering
- photorealistic rendering
- image based rendering
- graphics processors
- volume rendering
- visual effects
- photorealistic
- texture mapping
- computer animation
- image synthesis
- real time
- gpu implementation
- virtual reality
- virtual environment
- word segmentation
- image generation
- computer vision
- chinese characters
- times faster
- parallel computation
- text summarization
- motion capture
- parallel implementation
- chinese text
- high quality
- chinese language
- image content
- image processing
- view synthesis
- natural language processing
- d scene
- character recognition
- view dependent
- virtual humans