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Augmented Reality Supported Learning.
Constantin Brosda
Leif Oppermann
Published in:
ERCIM News (2015)
Keyphrases
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augmented reality
learning games
learning process
human computer interaction
reinforcement learning
virtual objects
real environment
multi user
face to face collaborative learning
real scenes
learning analytics
learning systems
image sequences
mixed reality
live video
computer generated imagery
computer vision