Serious gaming intraining for crisis response.
Simone De KleermaekerLoana ArentzPublished in: ISCRAM (2012)
Keyphrases
- crisis response
- discrete event
- public sector
- data sharing
- e government
- dynamic systems
- simulation model
- information sharing
- computer games
- virtual environment
- educational games
- data integration
- data access
- dynamical systems
- information and communication technologies
- video games
- digital games
- case study
- game play
- peer to peer
- database applications