Developing Embodied Interactive Virtual Characters for Human-Subjects Studies.
Kangsoo KimAustin EricksonNahal NorouziPublished in: VR Workshops (2020)
Keyphrases
- human subjects
- virtual characters
- virtual environment
- embodied conversational agents
- social interaction
- ground truth
- serious games
- cognitive architecture
- virtual reality
- pedagogical agents
- surveillance system
- cognitive model
- human users
- computer graphics
- computer vision
- high quality
- image sequences
- three dimensional