Design patterns for silent player characters in narrative-driven games.
Bria MearsJichen ZhuPublished in: FDG (2017)
Keyphrases
- design patterns
- game play
- learning games
- two player games
- pure nash equilibria
- software engineering
- boolean games
- board game
- repeated games
- imperfect information
- object oriented
- software design
- ontology driven
- video games
- computer poker
- game design
- evaluation function
- multi player
- game mechanics
- computer games
- game players
- interactive narrative
- software architecture
- design principles
- software systems
- human players
- object oriented software
- nash equilibria
- usage scenarios
- playing games
- database driven
- game playing
- specific problems
- learning objects
- game theory
- nash equilibrium
- minimax search
- digital games
- stochastic games
- game theoretic
- serious games
- educational games
- process model
- artificial intelligence
- card game
- weighted voting games
- business processes
- distributed systems
- open source
- e learning