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Comparing usability and engagement between a serious game and a traditional online program.
Geoffrey Hookham
Keith V. Nesbitt
Frances Kay-Lambkin
Published in:
ACSW (2016)
Keyphrases
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serious games
game mechanics
usability testing
virtual environment
game play
video games
game design
digital games
search algorithm
online learning
learning scenarios
game engine
computer games
user satisfaction
game development
educational games
social networks
design principles
learning environment