Multi-sensory Game Interface Improves Player Satisfaction but not Performance.
Keith NesbittIan HoskensPublished in: AUIC (2008)
Keyphrases
- multi sensory
- game play
- repeated games
- multi player
- two player games
- game engine
- imperfect information
- virtual reality
- game playing
- computer games
- human players
- game mechanics
- video games
- board game
- computer poker
- boolean games
- card game
- game players
- massively multiplayer online role playing games
- game design
- educational games
- user interface
- pure nash equilibria
- game theoretic
- nash equilibrium
- serious games
- cooperative
- online game
- game theory
- role playing game
- user friendly
- evaluation function
- game development
- learning experience
- virtual world
- user satisfaction
- incomplete information
- perfect information
- digital games
- game based learning
- playing games
- customer satisfaction
- monte carlo tree search
- direct manipulation
- optimal strategy
- learning processes
- virtual environment
- search algorithm