Perceived Presence's Role on Learning Outcomes in a Mixed Reality Classroom of Simulated Students.
Aleshia T. HayesStacey E. HardinCharles E. HughesPublished in: HCI (19) (2013)
Keyphrases
- learning outcomes
- mixed reality
- promote learning
- collaborative learning
- learning environment
- learning experience
- learning gains
- computer self efficacy
- university students
- learning processes
- augmented reality
- game based learning
- learning achievement
- distance learning
- real environment
- learning process
- student engagement
- virtual world
- instructional strategies
- learning styles
- perceived usefulness
- learning opportunities
- intelligent environments
- student learning
- pedagogical agents
- learning activities
- individual differences
- learning content
- post test
- discussion board
- teaching strategies
- learning tools
- learning goals
- online learning
- educational process
- online learning environments
- knowledge building
- reinforcement learning
- learning management systems
- blended learning
- computer supported
- computer mediated