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Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect.
Elisa D. Mekler
Stefan Rank
Sharon T. Steinemann
Max Valentin Birk
Ioanna Iacovides
Published in:
CHI PLAY (Companion) (2016)
Keyphrases
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positive and negative
positive or negative
decision rules
training instances
positive examples
target concept
video games
computer vision
decision making
data analysis
real world
relevance feedback
extracted features