Active Learning with the CyberCIEGE Video Game.
Michael F. ThompsonCynthia E. IrvinePublished in: CSET (2011)
Keyphrases
- video games
- active learning
- learning experience
- game play
- random sampling
- educational games
- selective sampling
- learning process
- pool based active learning
- learning algorithm
- labeled data
- machine learning
- supervised learning
- computer games
- active learning strategies
- training set
- middle school
- learning strategies
- learning tools
- batch mode
- music emotion classification
- cost sensitive
- game development
- game playing
- game design
- semi supervised
- relevance feedback
- experimental design
- online learning
- data sets
- imbalanced data classification
- game based learning
- adventure game
- crowd sourced
- foreign language learning
- commercial games