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Gamifying collective human behavior with gameful digital rhetoric.

Mizuki SakamotoTatsuo NakajimaSayaka Akioka
Published in: Multim. Tools Appl. (2017)
Keyphrases
  • human behavior
  • daily life
  • human subjects
  • smart environments
  • computer vision
  • collective intelligence
  • keywords
  • post processing
  • visual attention