Improving student engagement in a biometric classroom: the contribution of gamification.
Ivan MilenkovicUros SosevicDejan SimicMiroslav MinovicMilos MilovanovicPublished in: Univers. Access Inf. Soc. (2019)
Keyphrases
- student engagement
- student learning
- computer science education
- video games
- virtual learning environments
- game design
- student participation
- paradigm shift
- active participation
- learning outcomes
- learning theories
- student interaction
- serious games
- data mining
- teaching methods
- learning experience
- learning process
- computer science
- learning environment