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Comparing Direct Off-Screen Pointing, Peephole, and Flick & Pinch Interaction for Map Navigation.
Khalad Hasan
David Ahlström
Pourang P. Irani
Published in:
SUI (2015)
Keyphrases
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user interaction
maximum a posteriori
human computer interaction
topological map
genetic algorithm
learning algorithm
probabilistic model
error rate
indoor environments
human interaction
eye gaze
interface design
navigation systems
input device
hands free