Action Assembly: Sparse Imitation Learning for Text Based Games with Combinatorial Action Spaces.
Chen TesslerTom ZahavyDeborah CohenDaniel J. MankowitzShie MannorPublished in: CoRR (2019)
Keyphrases
- action space
- imitation learning
- reinforcement learning
- reinforcement learning methods
- state space
- markov decision processes
- real valued
- action selection
- function approximation
- maximum margin
- continuous action
- stochastic processes
- partially observable
- humanoid robot
- reinforcement learning algorithms
- optimal policy
- markov decision process
- markov chain
- robotic systems
- state variables
- control problems
- single agent
- maximum likelihood
- multi agent
- machine learning
- multi modal
- temporal difference
- dynamic environments
- transfer learning
- multi agent systems