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On the Planning Problem for the Mean Field Games System.
Alessio Porretta
Published in:
Dyn. Games Appl. (2014)
Keyphrases
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video games
decision support
computer games
planning problems
markov random field
heuristic search
belief networks
nash equilibria
educational games
planning process
game theory
closed form
linear complexity
search algorithm
ai planning
game design
motion planning
bayesian inference
em algorithm
upper bound