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Stamp-On: A Mobile Game for Museum Visitors.

Ayako IshiyamaFusako KusunokiRyohei EgusaKeita MuratsuShigenori InagakiTakao Terano
Published in: CSEDU (3) (2014)
Keyphrases
  • mobile games
  • cultural heritage
  • website
  • mobile phone
  • mobile devices
  • learning games
  • multimedia
  • handheld devices
  • mobile learning
  • computer games
  • augmented reality