Technological Challenges of Ambient Serious Games in Higher Education.
Lea C. BrandlBörge KordtsAndreas SchraderPublished in: MUM Workshops (2023)
Keyphrases
- higher education
- serious games
- technological challenges
- learning technologies
- virtual environment
- rapidly changing
- distance learning
- e learning
- video games
- hong kong
- educational games
- game design
- game play
- web based training
- learning in higher education
- online learning
- mobile learning
- computer games
- learning processes
- blended learning
- technology enhanced
- open university
- learning management systems
- learning scenarios
- design principles
- digital games
- object oriented
- corporate training
- learning tools
- educational contexts
- artificial intelligence