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Reactive planning idioms for multi-scale game AI.
Ben George Weber
Peter A. Mawhorter
Michael Mateas
Arnav Jhala
Published in:
CIG (2010)
Keyphrases
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reactive planning
game ai
multiscale
computer controlled
computer games
game play
control structure
artificial intelligence
image processing
video games
belief state
image segmentation
image understanding
cooperative
object recognition
expert systems