Physiological Player Sensing: New Interaction Devices for Video Games.
Jérôme DupireViviane GalAlexandre TopolPublished in: ICEC (2008)
Keyphrases
- video games
- game play
- role playing game
- game design
- learning experience
- game players
- educational games
- computer games
- game playing
- mobile devices
- playing games
- game based learning
- game mechanics
- learning tools
- wearable devices
- serious games
- game engine
- human computer interaction
- smart spaces
- imperfect information
- heart rate
- sensor networks
- commercial games
- input device
- learning process
- sensing devices
- mathematics learning
- learning algorithm