Geometrical vs topological measures for the evolution of aesthetic maps in a RTS game.
Raúl Lara-CabreraCarlos CottaAntonio José Fernández LeivaPublished in: Entertain. Comput. (2014)
Keyphrases
- game playing
- geometric objects
- computer games
- topological map
- game theory
- video games
- neural network
- game theoretic
- incomplete information
- virtual world
- virtual environment
- pursuit evasion
- perfect information
- data sets
- learning games
- topological spaces
- imperfect information
- game development
- nash equilibria
- game design
- serious games
- evaluation measures
- genetic algorithm