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User Involvement in Design and Application of Virtual Reality Gamification to Facilitate the Use of Hearing Aids.
Harshada Patel
Sue Cobb
Madeline Hallewell
Mirabelle D'Cruz
Richard M. Eastgate
Lorenzo Picinali
Stefano Tamascelli
Published in:
iTAG (2016)
Keyphrases
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virtual reality
user involvement
virtual environment
augmented reality
virtual world
virtual laboratory
computer graphics
collaborative virtual environments
virtual reality technology
interactive virtual
machine learning
pattern recognition
user interface
virtual humans
virtual museum
case study