Gamification in STEM programming courses: State of the art.
Marisa I. VenterPublished in: EDUCON (2020)
Keyphrases
- programming course
- programming concepts
- programming education
- game design
- automatic assessment
- user experience
- student learning
- introductory computer
- computer programming
- serious games
- introductory programming
- computing education
- novice programmers
- source code
- software suite
- teaching materials
- software testing
- programming skills
- computer software
- learning strategies
- programming language
- artificial intelligence