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Using Block-Based Programming and Sunburst Branching to Plan and Generate Crisis Training Simulations.
Dashley K. Rouwendal van Schijndel
Audun Stolpe
Jo E. Hannay
Published in:
HCI (40) (2020)
Keyphrases
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programming language
early warning
database
training algorithm
training set
test set
numerical simulations
serious games
plan generation
automatically generating
simulation models
simulation environment
training phase
automatically generate
branch and bound
training samples
image sequences
learning algorithm