Engaging the audience in augmented reality performance.
Caitilin de Bérigny WallAlistair RiddellPublished in: DIMEA (2007)
Keyphrases
- augmented reality
- virtual objects
- human computer interaction
- virtual reality
- mixed reality
- real scenes
- mobile augmented reality
- user interface
- markerless
- real environment
- multi user
- camera tracking
- fiducial markers
- live video
- head mounted display
- molecular structures
- promising experimental results demonstrate
- learning games
- educational games
- end users