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Feminist Living Labs as Research Infrastructures for HCI: The Case of a Video Game Company.
Michael Ahmadi
Rebecca Eilert
Anne Weibert
Volker Wulf
Nicola Marsden
Published in:
CHI (2020)
Keyphrases
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video games
learning experience
human computer interaction
game playing
game play
learning tools
educational games
human computer interface
case study
computer games
game design
information technology
data management
serious games
game based learning