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SuperJam: Participatory Design for Accessible Games.
Emily Kuzneski Johnson
Peter A. Smith
Matt Dombrowski
Ryan Buyssens
Published in:
HCI (10) (2017)
Keyphrases
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participatory design
lessons learned
cooperative learning
design decisions
learning technologies
video games
computer games
educational technology
case study
educational games
cooperative
user interface
learning process
data sources
structured data
statistically significant
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